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Erin
Hoops
Champion
Of
Champions
Activity
|
What have
you
done
today
to be a
champion?
Introduction
Everyone likes to think of themselves as a champion.
This activity gives everyone a chance to be a champion.
This activity takes from one to two hours to do depending on
the number of mini-drills you use.
Each mini-drill should stand alone. Erin Hoops avoids
declaring a winner for each drill. The "kids" know who did best,
though we post the raw data after we are done for everyone to look at if they
wish.
Some Sample
Mini-Drills
- Each person does 5 dribble in lay-ups on the right side,
dribbling and shooting right handed. Each made
lay-up is worth a point.
- Each person does 5 dribble in lay-up on the left side,
dribbling and shooting left handed. Each made
lay-up is worth a point.
- Each person does 5 baseline lay-ups on right side,
dribbling in and shooting right handed. Each made lay-up is worth a
point.
- Each person does 5 baseline lay-ups on left side, dribbling
in and shooting left handed. Each made lay-up is worth a point.
- Other dribble in lay-ups are possible too, including
mini-hooks left and right handed over the front of the rim or off the
backboard.
- Each person does 5 passes having to accurately hit the box
masking taped on the wall. Vary the size of the target box and the
distance from the wall. Baseball passes can be used. Push
passes, left and right handed can be used. Etc. Each person's
pass on the mark is worth a point.
- Each person shoots one foul shot in turn, retrieving their
ball. Do 5 - 10 foul shots. Each made foul shot is worth one
point.
- Play the game of BUMP. First person out is awarded
one point. Second person out is awarded two points. Etc. until
the game is over with the winner getting the most points. For example,
if a group of four people are playing the loser, i.e., the first person to
be bumped out of the game, gets one point, the second person out of the game
gets two points, the third person out gets three points, while the winner
gets four points. Play the game a couple of times if it fits for you.
- Dribble race. Dribble length of the gym and back
twice. Winner gets 7 points if there are 7 people in the race.
Second person gets 6 point...last person gets 1 point. (This procedure
eliminates the need of a stop watch.) The dribble race can be done
both left and right handed. In and out and around
pylons/chairs/obstacles can also be incorporated.
- Roll the ball out the door. (This is a fun
activity.) Each person gets 5 attempts done in turn. Distance
from the door and angle used can vary depending of people's skill
level. One point for each ball that goes out the door.
- Bin pass. Set a garbage pail against the wall.
Mark a spot on the floor. Every ball tossed in the garbage pail is
worth a point. (Put a rock or medicine ball or something heavy in the
pail so it does not get knocked over by the ball to easily.) P.S.
Balls that go in and bounce out again do not merit a point.
- Back and Forth Drill. You need a stop watch for this
drill, plus two rebounders and 3 basketballs. Also it is wise everyone
has had previous practice time at this drill. Place one ball on each
block in the key. The third ball is held by one of the rebounders.
On "Go" shooter picks up ball and attempts lay-up and carries
through to the other side to pick up the second ball and shoot lay-up.
Shooter goes back and forth. Meanwhile rebounder with ball replaces on
the block the missing ball. Second rebounder grabs other shot ball and
places it on opposite block...and so the drill goes back and forth with the
shots made by the shooter counted as their points. Each player has 30
second at back and forth shooting.
- Mark 5 spots on the floor. Give each person 3, 4 or 5
shots from each spot in such a way that people move from spot to spot after
each shot and can't develop a shooting rhythm at any one spot. Award a
point for each shot made to the person scoring the basket.
- Jump shot drill. Each person has a ball. Have
them in turn dribble to the elbow on left side of key (right side elbow is
another drill) and execute a jump shot. Start point can be at the
juncture of the centre court line and the side line or from a spot on the
baseline so they have to stop and pivot to square to shoot. Each
basket made is worth a point.
- Infinite possible drills. Use
any drill you care to dream up where individual points can be awarded in
such a way that the best person gets the most points.
Coaching Tips
Choose, develop a list of the drills you want to do.
Do the same drills with everyone.
Do not worry about who wins each mini-drill. Ties will
break in subsequent drills. Also one person will win one drill and lose
another, and that's the way you want it.
For recording points, A) simply list each person's name down
the side of a sheet of paper, B) ask the 4, 5 or 6 people in your group to keep
in that order when doing most activities/drills so it is easier for you to
record what they do, and C) note above each set of scores the activity/drill's
name so when you post the "data" everyone knows what it is about..
Record misses using an X and a check mark for a made
shot/pass, etc.. Doing this ensure all get equal opportunities. If
the drill has a score only as in Back and Forth, or Bump, or Dribble Race then
just record the number.
At end of activity total up each persons points. Highest
score is the Champion of Champions. Erin Hoops usually awards a dated
Champion of Champions certificate to the winner in each of our age
categories. Trophies, medallions, etc., are also acceptable.
Keep things fun. This isn't a life and death, serious
activity.
For 23 Action Steps on how to be a champion
Click Here.