Erin Hoops

Champion Of

Champions Activity

What have

you

done

today

to be a

champion?

 

Introduction

Everyone likes to think of themselves as a champion.

This activity gives everyone a chance to be a champion.

This activity takes from one to two hours to do depending on the number of mini-drills you use.

Each mini-drill should stand alone.  Erin Hoops avoids declaring a winner for each drill.  The "kids" know who did best, though we post the raw data after we are done for everyone to look at if they wish.

 

Some Sample Mini-Drills

  1. Each person does 5 dribble in lay-ups on the right side, dribbling and shooting right handed.  Each made lay-up is worth a point.
  2. Each person does 5 dribble in lay-up on the left side, dribbling and shooting left handed.  Each made lay-up is worth a point.
  3. Each person does 5 baseline lay-ups on right side, dribbling in and shooting right handed.  Each made lay-up is worth a point.
  4. Each person does 5 baseline lay-ups on left side, dribbling in and shooting left handed.  Each made lay-up is worth a point.
  5. Other dribble in lay-ups are possible too, including mini-hooks left and right handed over the front of the rim or off the backboard.
  6. Each person does 5 passes having to accurately hit the box masking taped on the wall.  Vary the size of the target box and the distance from the wall.  Baseball passes can be used.  Push passes, left and right handed can be used.  Etc.  Each person's pass on the mark is worth a point.
  7. Each person shoots one foul shot in turn, retrieving their ball.  Do 5 - 10 foul shots.  Each made foul shot is worth one point.
  8. Play the game of BUMP.  First person out is awarded one point.  Second person out is awarded two points.  Etc. until the game is over with the winner getting the most points.  For example, if a group of four people are playing the loser, i.e., the first person to be bumped out of the game, gets one point, the second person out of the game gets two points, the third person out gets three points, while the winner gets four points.  Play the game a couple of times if it fits for you.
  9. Dribble race.  Dribble length of the gym and back twice.  Winner gets 7 points if there are 7 people in the race.  Second person gets 6 point...last person gets 1 point.  (This procedure eliminates the need of a stop watch.)  The dribble race can be done both left and right handed.  In and out and around pylons/chairs/obstacles can also be incorporated.
  10. Roll the ball out the door.  (This is a fun activity.)  Each person gets 5 attempts done in turn.  Distance from the door and angle used can vary depending of people's skill level.  One point for each ball that goes out the door.
  11. Bin pass.  Set a garbage pail against the wall.  Mark a spot on the floor.  Every ball tossed in the garbage pail is worth a point.  (Put a rock or medicine ball or something heavy in the pail so it does not get knocked over by the ball to easily.)  P.S. Balls that go in and bounce out again do not merit a point.
  12. Back and Forth Drill.  You need a stop watch for this drill, plus two rebounders and 3 basketballs.  Also it is wise everyone has had previous practice time at this drill.  Place one ball on each block in the key.  The third ball is held by one of the rebounders.  On "Go" shooter picks up ball and attempts lay-up and carries through to the other side to pick up the second ball and shoot lay-up.  Shooter goes back and forth.  Meanwhile rebounder with ball replaces on the block the missing ball.  Second rebounder grabs other shot ball and places it on opposite block...and so the drill goes back and forth with the shots made by the shooter counted as their points.  Each player has 30 second at back and forth shooting.
  13. Mark 5 spots on the floor.  Give each person 3, 4 or 5 shots from each spot in such a way that people move from spot to spot after each shot and can't develop a shooting rhythm at any one spot.  Award a point for each shot made to the person scoring the basket.
  14. Jump shot drill.  Each person has a ball.  Have them in turn dribble to the elbow on left side of key (right side elbow is another drill) and execute a jump shot.  Start point can be at the juncture of the centre court line and the side line or from a spot on the baseline so they have to stop and pivot to square to shoot.  Each basket made is worth a point.
  15. Infinite possible drills.  Use any drill you care to dream up where individual points can be awarded in such a way that the best person gets the most points.

 

Coaching Tips

Choose, develop a list of the drills you want to do.

Do the same drills with everyone.

Do not worry about who wins each mini-drill.  Ties will break in subsequent drills.  Also one person will win one drill and lose another, and that's the way you want it.

For recording points, A) simply list each person's name down the side of a sheet of paper, B) ask the 4, 5 or 6 people in your group to keep in that order when doing most activities/drills so it is easier for you to record what they do, and C) note above each set of scores the activity/drill's name so when you post the "data" everyone knows what it is about..

Record misses using an X and a check mark for a made shot/pass, etc..  Doing this ensure all get equal opportunities.  If the drill has a score only as in Back and Forth, or Bump, or Dribble Race then just record the number.

At end of activity total up each persons points.  Highest score is the Champion of Champions.  Erin Hoops usually awards a dated Champion of Champions certificate to the winner in each of our age categories.  Trophies, medallions, etc., are also acceptable.

Keep things fun.  This isn't a life and death, serious activity.

For 23 Action Steps on how to be a champion Click Here.